Travel Photos: Great Pyramids of Egypt

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Egyptian Pyramids Photo 1, by Sherrie Thai of Shaireproductions

Egyptian Pyramids Photo 2, by Sherrie Thai of Shaireproductions

I was super excited to visit the great Pyramids of Giza, just an hour away from Cairo. In epic style, I was able to take a camel caravan across the Sahara Desert to see one of the stunning wonders of the Ancient World. Afterwards, I visited the Sphinx and found my way inside a pyramid. It was a snug tunnel, and quite a work-out, but still amazing to experience 🙂

View more photos at SMUGMUG or FLICKR

Travel Photos: Kom Ombo Crocodile Temple, Aswan Egypt

. Posted by Sherrie Thai by .

Sobek Crocodile God Egypt Art Photo, by Sherrie Thai of Shaireproductions

Egypt is full of wonderful mythologies and mysteries. Kom Ombo is a fascinating temple in Aswan, Upper Egypt dedicated to Sobek, the Crocodile God of fertility and world creator with Hathor. He is a diety of protection. The Ancient Egyptians feared and revered crocodiles. The priests of Kom Ombo captured hundreds of crocodiles in deep underground wells, and supposedly adorned them with jewels to be placed within the temple pits. After the crocodiles died, they were mummified and are now on display at the Crocodile Museum. Such fascinating and amazing taxidermy exhibits!

View more photos at SMUGMUG or FLICKR

Sobek Kom Ombo Crocodile Temple Egypt Architectural Photo, by Sherrie Thai of Shaireproductions

Sobek Kom Ombo Crocodile temple mummies, by Sherrie Thai of Shaireproductions

Christmas Art: Gingerbread Zombie

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Gingerbread Zombie Undead Bread illustration, art by Sherrie Thai of

“Gingerbread Zombie” is a deliciously fun homage to B-movie creature features. Wanted to take a little break from the dark gothic art and explore the lighter side of Black Christmas. It was created in Adobe Illustrator and Photoshop, while watching the amazing “Walking Dead” series on Netflix.

Free Download: New to Mobile Design? Tutorial on How to Design for Different Mobile Sizes, Image Conversions, & Touchpoints

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Mobile Design Size Considerations by Sherrie Thai of

These tutorial images are freely available for download and are a resource for Designers new to Mobile Design. I created and compiled this quick reference guide for fellow colleagues and although this is a distilled version, I hope it may be useful to you.

Mobile Design Size Considerations: If you’re working on a native mobile design, where you’ll have to address both IOS and Android platforms, design for IOS first, as the sizes are standardized, rather than Android models, where there are dozens of varieties and loads of extra production work. Eek! (Although I’m an Android user, designing for Apple is a more streamlined process). When designing for Mobile, you have to consider the physical pixels (ex. Iphone 6=1242px x 2208px), while developers refer to 1x, 2x and 3x sizes. There’s a lot of info, but don’t worry, it’s not so scary. Retina sizes refer to 2x Large (2x LG) and 3x Sizes. A 2x LG size is essentially an iPhone 6 size, whereupon developers would sometimes expand the standard 2x size to fit the 2x-large size.

Naming Convention: Apple recommends adding “2x” and “3x” to your original file name to accommodate for different sizes. As a Designer, you have a wonderful job of creating multiple versions of your files in different sizes, so yay for production time. Also, for ease of search, you’ll have to refrain from using fancy CAPS in the file naming, spaces or start with a number, else your files may get lost in the system.

Mobile Design Size Considerations by Sherrie Thai of

Mobile Image Conversions: While working on a new mobile project, I had to work off of old 1x raster-based models, and needed to convert some individual image elements to 2x and 3x sizes + vice versa, so there was a lot of conversions. After chocolate-stress-eating and math (yuck!), numbers arose and this doc was formed. The conversion is not 100% pixel accurate, but this method will get you in the same pixel range for presentation purposes. Disclaimer: this method isn’t necessary if you’re working from scratch in a vector format or from a recent Photoshop file.

Mobile Design Touchpoints by Sherrie Thai of

Designing Mobile Touchpoints, Sizes & Padding: When designing touch devices, you have to account for the touchpoint size of your design elements (links, buttons, etc). Everyone has different-sized fingers, so the touchpoint surface size for everyone varies, but on average, stick to 45-57px minimum (1x format) for a button or a link. The more space you have around the touchpoint (40-50px), the better the user experience would be, as people wouldn’t be frustrated while clicking on the wrong thing.

Happy Designing!

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